Here’s a list of games I’ve worked, or currently am working on:
New Mass Effect Game
Can’t really say much about this one, other than the fact that the game exists and that I’m working on it!! Check back later for more info…
Dragon Age: Inquisition
A cataclysmic event has plunged the land of Thedas into turmoil. Dragons now darken the sky, casting a shadow of terror over a once-peaceful kingdom. Mages have broken into an all-out war against the oppressive Templars. Nations rise against one another. It falls to you to restore order as you lead the Inquisition and hunt down the agents of chaos – your choices will forever change the Dragon Age.
Although not out yet, I worked for most of 2012 and the early parts of 2013 on Dragon Age: Inquisition. It’s slated to be out on PC, XBox 360, PS3, XBox One and PS4 Fall 2014.
Mass Effect 3
Take Earth Back!
Not much to say about this one…it Mass Effect 3 It came out March 6, 2012, with a full year’s worth of support for DLC (Both Single Player and Multiplayer)
Tecmo Koei Canada
Warriors: Legends of Troy
In the age when Zeus Almighty ruled over immortals and men, what begins as a truce between two cities quickly erupts into a massive war that will shake the very foundations of Olympus. Two great armies clash not over home and country, but for the love of a single woman. The fates of these civilizations now stand upon the razor’s edge…
Warriors: Legends of Troy is an action game set during the Trojan War. It’s came out on the and Playstation 3 on March 8, 2011.
Fatal Inertia EX
Set in the middle of the 22nd century Fatal Inertia EX is an evolutionary sporting event that draws from the combined disciplines of rally racing, demolition derby, and tactical air warfare. In this brave new world of combat racing, players pilot their gravity-defying machines through the untamed wilderness, while unconventional weapons move and react to realistic principles of physics and magnetism rather than follow pre-scripted motions.
Fatal Inertia EX was not only a port of the original XBox 360 title, Fatal Inertia, to the Playstation Network. It was also a major retooling of almost every aspect of the game. New courses were added, the flight model was tweaked, and performance enhanced for this release. I primarily did work on the online leaderboard system in the game, along with many other tasks, such as UI flow, PSN integration, and automated testing.